A.W. Martin

· Posts · Drafts · About · Spatial AI5 · Web30 · Design9 · Product2 · Artificial Intelligence3
  • Spatial AI Subfields – Today's AI methods that fall under spatial AI but aren't all of spatial AI.
  • Do, Delegate, Decide – A simple leadership framework.
  • Spatial AI Framework – Outlining the core framework for a spatial artificial intelligence.
  • What Is Space? – Spatial AI – What does "space" even mean?
  • A. William Martin CV – A. William Martin CV
  • Cofounder at Spatial Pixel – Spatial Pixel is building a new kind of spatial computing, one for your space, not for your face.
  • Machines Speaking Human – What AI means for human-computer interactions
  • Data Entry Must Die – The only UI paradigm we have is data entry. This must die.
  • To Program Is To – Programming means many things.
  • What Is AI? – What does "artificial intelligence" mean anyway?
  • Spatial Reasoning – Reasoning through space from different perspectives – agents, designers, operators, environments.
  • Design Space Oddity – "Designing space" is a weird phrase.
  • Spatial AI Agents – A deep dive on spatial agents
  • Our AI Expectations – Where do our expectations of AI come from?
  • Properties of Space – Details about how to catalog and categorize different qualities of space.
  • Artificially Intelligent Environments – Deep dive on the potential risks and rewards of intelligent environments.
  • Apple Vision Pro is Not the New iPhone – The iPhone manifested a decades-long latent opportunity; the Apple Vision Pro does not.
  • Emotional Payoff of Games – Life is hard. Games are hard. So why do we play video games?
  • General-Purpose AI vs AGI – Disambiguating general-purpose AI and artificial general intelligence.
  • Web3 – What is Web3 and why should we care.
  • AI Assessment Canvas – V1 of a framework to help assess the peculiar dynamics of AI in tech companies.
  • Spatial Primitives for AI – The foundational units of computable primitives for design and spatial AI.
  • Models, Systems, Simulations – The fundamentals of computational design thinking.
  • Moire – Jelly moire patterns.
  • Magnetic Lines – Agents floating through pseudo magnetic fields made from monopoles.
  • Spinners – Just spinners.
  • Ink Bubbles – Hover over bubbles until they burst.
  • Nuclei – Cells combine and explode begetting new cells.
  • Fishes – Simple schooling agent-based simulation.
  • Fidgy Widgets – Interactive fidgety widgets.
  • Computable Space – What is "space" to a computer?
  • Proposing Spatial AI – An AI applied to and inspired by different conceptions of space.
  • Proposing Spatial AI (V1) – An AI applied to and inspired by different conceptions of space.
  • AI's Values – Critical state of the values of artificial intelligence in 2023.
  • Why Blockchain? – Explaning the value propositions behind blockchain.
  • The Value Line – Do cool sh*t that others don't do better than you.
  • Design Computation + AI – How artificial intelligence will renew design computation and force an inflection point in computational design.
  • Programmable Design Semantics – Creating and automating our own languages for design initiatives.
  • Riffing, Selling, Telling – Calibrating your conversational intent.
  • Product Science 101 – Grappling with assumptions, validation, hypotheses, experiments, and testing, oh my.
  • Customer, Buyer, User, Beneficiary – Disambiguating the landscape of who buys, uses, and benefits from products.
  • Minimum Viable Product – Discussing a critical yet misunderstood concept in product management.
  • Formula for Missions and Visions – Simple formula for writing mission and vision statements
  • Control, Influence, Concern – Why the expectations upon you are unreasonable.
  • Some Generative AI Value Propositions – How GenAI can change the game for computational designers.
  • F-Words of Design – Design is form + function + finance + feasibility + fashion + fitness.
  • Refining Design Computation – The computational techniques developed for design processes.
  • Little Guide to Risk – A lightweight risk framework for product people.
  • About Product Theory – Theoretical interlude on products, services, and business models.
  • D-Words of Product – An oversimplified product process you can use for simple things.
  • Output, Outcome, Impact – Focus on the right level of thinking and doing.
  • About – About my work and this site.
  • Director at Consensys – I worked in the Office of the CTO on the Ethereum protocol, technology strategy, and generative AI.
  • Director of Product at Recycle Track Systems – Building a new product team in a circular-economy oriented urban logistics company.
  • Project Lead for Cloud Foundry Foundation
  • Principal Product Manager at Pivotal – Strategy for the .NET market for Pivotal Cloud Foundry.
  • Head of Product at Floored – Delivering 3d visualization products for real estate.
  • Mindset Driven Design – Putting the experience back into user experience
  • Automating Architecture – Protofit – Protofit is a generative floorplan app for real estate professionals to plan and visualize offices.
  • Generative Concepts – Variants – Producing variants of a primitive/prototype form is a foundational technique of generative methods.
  • Hacking Design Media – How software and other media can influence thinking, and how designers can begin to control it.
  • What is Design Computation – Early thoughts on defining design computation and highlighting its benefits.
  • Lecturer at Yale University – Graduate-level courses in architecture, design computation, and structural analysis.
  • Assistant Professor at NYIT – Full-time, tenure-track for structural engineering in the School of Architecture and Design.